Paving an Illustrator's Path
Julia Blattman has lived in the Bay Area her entire life. An Academy of Art University’s Pre-College course in her Junior year led her to enroll in the School of Illustration, and it’s been a ride ever since.
Her focus was on illustration that was geared towards visual development for animation and games. She put in the time to network, attended events and conferences related to the illustration field, and her efforts have paid off. And it’s no wonder that she’s interning as a concept artist at Disney Interactive in Glendale, California. She’s creating game artwork for some of Disney Pixar’s game apps, and she’s thriving on the positive and creative work environment at the studio.
In school, Julia was especially inspired by illustrators Glen Keane, Dice Tsutsumi, Cory Loftis, Victoria Ying, Brittney Lee, to name a few. But she feels fortunate to have studied under the directorship of Chuck Pyle.
She remarks,“He [Chuck Pyle] truly cares about how his students are doing and encourages them to reach their fullest potential. His dedication is admirable and it clearly shows through his work and his teaching. If the Illustration Department was Hogwarts, he would be Dumbledore.
I learned a tremendous amount about drawing for film with Anthony Christov, Joko Budiono taught me how to tackle perspective, and there are many more instructors that had a huge impact on me. The experience and knowledge I learned from teachers in the School of Illustration is something I wouldn't trade for the world!”
Julia had the honor of being a finalist at the 2015 New York Society of Illustrators Student Competition, and she exclaims, “The piece that got in was actually a homework assignment from Advanced Perspective! I also got to see Chuck Pyle accept his award at the Society of Illustrators as the Distinguished Educator of the Year. “
Sometimes it’s difficult to gain the right footing on a new path, but Julia’s road appears solid; leading onwards and outwards.
Girl and Alpaca, by Julia Blattman